Animating a mech with Movement Animset Pro – tutorial

This 3 videos will show you how to create a skeleton for a mech model in MayaLT, skin the model to this skeleton, rig everything in Motionbuilder and retarget Movement Animset Pro to the mech. The end result – a mech with all movement animations. All in one hour.

What you need:
– a 3d model of a 2 legged mech or creature
– Autodesk MayaLT
– Autodesk Motionbuilder
– Movement Animset Pro

Minigun Animset Pro by Riko


Minigun Mocap set by Riko

My friend from CD-Projekt RED made a Minigun mocap set, compatible with my animations and controllers. He will keep making the whole Kubold animation system more complete from now on, by making more of these packs :)

Together we hope to make a full, robust animation library for your prototypes, finished games or hobby projects.

It’s available now on Asset Store.

Problems with controllers and PlayMaker 1.8 beta

For all who have problems with running controllers in Unity 5.3:

Unity 5.3 requires PlayMaker 1.8 beta (it’s included in PlayMaker download pack).

However 1.8 beta has one bug. In PlayMaker 1.8 one of the most important Actions – Smooth Look At Direction – changed from being infinite to finite(so in new version, when the object finishes rotating, the action turns itself off, instead of continuing infinitely).

Quick fix for now is to replace …\Playmaker\Actions\SmoothLookAtDirection.cs Action from v1.8 with theSmoothLookAtDirection.cs Action from v1.7.x

PlayMaker developers are already aware of this and will fix it asap.