The “bug” with retargeting in UE 4.14 not working correctly is, actually, a new feature. You have to make an additional step in retargeting (turn on Skeleton Preview) so everything works correctly. Here’s how:
This 3 videos will show you how to create a skeleton for a mech model in MayaLT, skin the model to this skeleton, rig everything in Motionbuilder and retarget Movement Animset Pro to the mech. The end result – a mech with all movement animations. All in one hour.
What you need:
– a 3d model of a 2 legged mech or creature
– Autodesk MayaLT
– Autodesk Motionbuilder
– Movement Animset Pro
I’m very happy to say I have spotted Kubold animsets in the new space survival hit: Osiris: New Dawn. I’m very proud that the person running in the game is actually me! It is very easy for me to identify with the main character now :)
A short FPP fantasy game for move controllers, in which you can swordfight skeletons and cast spells by really speaking to the microphone. For Oculus Rift. I made this just for fun and I’m sharing it for free.
My friend from CD-Projekt RED made a Minigun mocap set, compatible with my animations and controllers. He will keep making the whole Kubold animation system more complete from now on, by making more of these packs
Together we hope to make a full, robust animation library for your prototypes, finished games or hobby projects.
For all who have problems with running controllers in Unity 5.3:
Unity 5.3 requires PlayMaker 1.8 beta (it’s included in PlayMaker download pack).
However 1.8 beta has one bug. In PlayMaker 1.8 one of the most important Actions – Smooth Look At Direction – changed from being infinite to finite(so in new version, when the object finishes rotating, the action turns itself off, instead of continuing infinitely).
Quick fix for now is to replace …\Playmaker\Actions\SmoothLookAtDirection.cs Action from v1.8 with theSmoothLookAtDirection.cs Action from v1.7.x
PlayMaker developers are already aware of this and will fix it asap.