The “bug” with retargeting in UE 4.14 not working correctly is, actually, a new feature. You have to make an additional step in retargeting (turn on Skeleton Preview) so everything works correctly. Here’s how:
This 3 videos will show you how to create a skeleton for a mech model in MayaLT, skin the model to this skeleton, rig everything in Motionbuilder and retarget Movement Animset Pro to the mech. The end result – a mech with all movement animations. All in one hour.
What you need:
– a 3d model of a 2 legged mech or creature
– Autodesk MayaLT
– Autodesk Motionbuilder
– Movement Animset Pro
Recently I’ve been working with Black Eye Games on new animation system for Gloria Victis. Work is in progress.
I’m very happy to say I have spotted Kubold animsets in the new space survival hit: Osiris: New Dawn. I’m very proud that the person running in the game is actually me! It is very easy for me to identify with the main character now :)
This is what many of us have been wanting for years:
Thank you Evil Eye Games for creating this complex tutorial!
Fighting Animset Pro is available!
Ok, HTC Vive support added. And a bow :)
Plase download and play!
A short FPP fantasy game for move controllers, in which you can swordfight skeletons and cast spells by really speaking to the microphone. For Oculus Rift. I made this just for fun and I’m sharing it for free.
Minigun Mocap set by Riko
My friend from CD-Projekt RED made a Minigun mocap set, compatible with my animations and controllers. He will keep making the whole Kubold animation system more complete from now on, by making more of these packs
Together we hope to make a full, robust animation library for your prototypes, finished games or hobby projects.
It’s available now on Asset Store.